#pragma once

namespace a2d
{
//------------------------------------------------------------------

	struct EngineDesc;

	class AV2D_EXPORT RenderTest
	{
	public:
		virtual ~RenderTest();

		virtual bool Init(const EngineDesc &desc) = 0;
		virtual void BeginFrame() = 0;
		virtual void EngFrame() = 0;
		virtual void Destroy() = 0;
	protected:
	};

//------------------------------------------------------------------
} // namespace a2d
